Antônio Souza
Senior 3D Motion Director & Houdini Artist
Currently running Bola Studio, where I’ve served clients like L'Óréal, SONY, and Aston Martin.
I’m now seeking long-term remote opportunities where I can focus on high-quality 3D motion work with committed teams.
Experience: 11 years
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Led a small team of artists to deliver CGI shots for the release of a new Sony camera, focused on premium visual quality and technical direction.
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Created close-up CGI shots of Fernando Alonso and Lance Stroll for a cinematic campaign blending Aston Martin branding with the James Bond universe.
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Produced elegant shots of beauty products for L’Oréal campaigns with Found Studio, combining realism with stylized, high-gloss animation.
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Developed stylized liquid and vellum simulations for beauty-focused motion content.
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Directed a team of animators/designers to develop Final Cut template packs. Led creative decisions and ensured consistent visual language.
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Created plugin products and all associated promo visuals, including marketing videos and updated webpage graphics.
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Delivered consistent motion design support across various projects, maintaining reliability and brand alignment.
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Successfully brought to reality the creative ideas of the company and its clients from concept to finish.
Helped achieve unique and custom-tailored effects using visual programming and VEX scripting in Houdini.
Composited some CG shots using Nuke and After Effects.
Conceived and implemented sophisticated YouTube channel openings, and logo animations.
Had two projects featured in the Motion Gallery and one in the After Effects Gallery on Behance.
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Made all motion graphics and graphic design for the Virtual Campus of my University while I was studying Advertising there.
Employment & Project History

Education
I mostly research and learn online and with colleagues. But I also owe a lot to my formal education.
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For the final project, I acted as a Creative Director, leading the creative team in the campaign we developed for GRAACC.
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I learned programming
I was initiated in Computer Graphics with Blender, Gimp and Photoshop.
I filled the role of Level Designer to develop a 3D Game with my colleagues using Blender. The game was shown on 3 events and attracted tutorship from University professors.
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Where I learned a lot about business routines and entrepreneurship.
FX, Motion, Lighting, Look Dev
Clear Communication
Creative Problem Solving
Creative Direction
Art Direction and Design
Project Management
Collaboration & teamwork
Leadership
Skills
Softwares
Houdini, Cinema 4D, Blender
Octane, Arnold, Redshift, Cycles, Evee
Nuke, After Effects, Optical Flares, Magic Bullets, Frishluft, Apple Motion
Photoshop, Illustrator
Premiere, Davinci Resolve, Final Cut
Substance Designer, Storyboarder
Languages
Portuguese - native
English - fluent speaker
Spanish - I can understand
Hobbies
Jiu-jitsu, songwritting, singing, music production, board games, trekking
